# Dimensional Chess C4: Constraint Waves and Human-Style Search

**Version:** 1.0.0  
**Date:** 15 September 2026  
**Status:** Independently verified endgame abstraction; full chess remains unsolved

## Result

The proposal that strong chess play is a changing wave of controlled squares,
safe mobility, confinement, and opponent restriction is mathematically useful.
Across the complete KRK and KQK universes, a constraint-wave signature proves
every win/draw/loss value and gives sound mate-distance intervals.

The combined signature makes mate distance exact for 44,633 of 50,015 KRK
states (89.24%) and 45,276 of 46,137 KQK states (98.13%). An independently
written verifier checks all 96,152 state rows against the exact tablebase
certificates, recomputes legal-successor dominance, and passes with zero WDL
violations, zero distance violations, and zero summary mismatches.

This is not yet the full-chess solution. The same signature reduces unique
transition profiles by only 1.00010× in KRK and 1.00030× in KQK. It predicts the
known endgame structure well by becoming almost as detailed as the original
state graph.

## 1. Human search as a constraint field

Let $\mathcal A_P(s)$ be the squares attacked by player $P$ in state $s$, and
let $\mathcal L_P(s)$ be the legal actions. A move $a$ creates

\[
s'=T(s,a).
\tag{C4.1}
\]

Human search does not expand every legal action equally. It estimates how the
move changes:

- king-safe squares;
- defended and hanging pieces;
- own and opponent mobility;
- checks, captures, and forced threats;
- confinement near edges and corners;
- future escape routes;
- the opponent's strongest legal reply.

A non-king move onto an attacked square is not automatically irrational. A
sacrifice may force mate or win material. Therefore an action is removable only
when a sound bound proves that another action is no worse.

With a White-relative value interval $I(s)=[D^-(s),D^+(s)]$, the constraint wave
is the repeated operator

\[
\begin{aligned}
D^-_{k+1}(s)&=\max_a D^-_k(T(s,a)),
&
D^+_{k+1}(s)&=\max_a D^+_k(T(s,a))
&&\text{at White nodes},\\
D^-_{k+1}(s)&=\min_a D^-_k(T(s,a)),
&
D^+_{k+1}(s)&=\min_a D^+_k(T(s,a))
&&\text{at Black nodes}.
\end{aligned}
\tag{C4.2}
\]

Mate, stalemate, and draw facts are the boundary disturbances. Repeated
application propagates them backward through the legal graph. This supplies an
exact meaning for the proposed wave.

## 2. Frozen table-hidden experiment

The bound phase receives legal transitions, terminal rules, the theorem that a
lone black king cannot checkmate, and declared geometric features. It does not
receive WDL or DTM labels. All variants and their intervals are frozen before
the exact tablebases are opened for evaluation.

The base signature includes side to move, terminal kind, black-king edge
distance, check status, capture-draw availability, king separation, piece
protection, corner distance, current legal-move count, piece/king distances,
and piece edge positions.

Four declared additions are tested:

1. relational orientation through dot product and absolute cross product;
2. the black king's connected safe-region size;
3. own/opponent mobility and edge-direction profile;
4. their combination with the remaining axis distances.

## 3. Exact results

### KRK

| Signature | Exact DTM states | DTM fraction | Certified ignored moves | State compression | Profile compression |
|---|---:|---:|---:|---:|---:|
| Distance base | 3,911 | 7.82% | 21.21% | 1.7608× | 1.1000× |
| + orientation | 13,775 | 27.54% | 74.25% | 1.0700× | 1.0005× |
| + safe region | 6,759 | 13.51% | 60.27% | 1.3621× | 1.0811× |
| + mobility restriction | 8,791 | 17.58% | 70.56% | 1.4164× | 1.0937× |
| Combined wave | 44,633 | 89.24% | 90.65% | 1.0067× | 1.0001× |

### KQK

| Signature | Exact DTM states | DTM fraction | Certified ignored moves | State compression | Profile compression |
|---|---:|---:|---:|---:|---:|
| Distance base | 6,959 | 15.08% | 54.31% | 1.6326× | 1.0800× |
| + orientation | 30,554 | 66.22% | 90.02% | 1.0660× | 1.0011× |
| + safe region | 22,008 | 47.70% | 87.84% | 1.3205× | 1.0556× |
| + mobility restriction | 21,496 | 46.59% | 86.47% | 1.2828× | 1.0745× |
| Combined wave | 45,276 | 98.13% | 92.45% | 1.0071× | 1.0003× |

Every variant proves 100% of WDL values in both universes. Distance is harder:
positions that share a game-theoretic result can require different optimal mate
lengths.

## 4. What the evidence supports

The human-search proposal survives three tests:

- safe-region restriction contains mate-distance information;
- mobility restriction contains additional mate-distance information;
- relative orientation is especially informative, confirming that independent
  scalar distances omit a relational phase.

The combined coordinates also certify that 506,548 of 558,816 KRK choices
(90.65%) and 563,800 of 609,873 KQK choices (92.45%) may be ignored while
preserving WDL and the available DTM ordering.

These counts are certificate-backed. They do not mean an attacked square is
automatically deleted or that a human-looking heuristic is exact.

## 5. What the evidence falsifies

The absolute constraint field is not yet the scalable missing variable. The
combined wave forms 49,681 KRK blocks from 50,015 states and 45,813 KQK blocks
from 46,137 states. Almost every state also retains its own successor profile.
The computation still had to enumerate the complete concrete graphs before
building those profiles.

Thus high predictive coverage and high move elimination do not imply a small
proof. A method that stores nearly one signature per position is a compressed
tablebase, not a general solution to chess.

## 6. The next lift: constraint deltas

Humans usually notice what a move changes rather than memorizing a complete
attack map. Define a constraint vector

\[
C(s)=
\bigl(
\text{safe mobility},
\text{opponent mobility},
\text{confinement},
\text{attack dependencies},
\text{forcing rights}
\bigr)
\tag{C4.3}
\]

and the move-relative change

\[
\Delta C(s,a)=C(T(s,a))-C(s).
\tag{C4.4}
\]

The next candidate quotient should group actions by equivalent constraint
deltas: which lines open or close, which pieces become pinned or defended,
which king regions split, and which replies disappear. This could reuse one
transition law across many absolute boards.

The C5 falsification test is strict:

1. construct local attack-dependency graphs without table labels;
2. canonicalize their move-induced deltas;
3. compute sound WDL/DTM intervals on delta classes;
4. require transfer across rook, queen, bishop, knight, pawn, and mixed-material
   strata;
5. count construction, recognition, refinement, and certificate costs;
6. reject the lift if successor-profile compression again approaches 1×.

## Exact claim

C4 validates constraint waves as informative coordinates in two complete
endgames and independently verifies every emitted state bound. It also shows
that the current absolute encoding is too close to enumeration to scale. It
does not determine the normal starting position's value or provide a complete
full-chess strategy.
